Advanced Pantaloonia Plans
After spending the last 4 months defending Pantaloonia's precious toilet paper supplies at holy Monastery Island, it has become clear that the 20-year-old rule set my brothers and I designed as tweens could use a few things: Balance. The ability to be unpantsed in combat. (It's like being unsworded, but to your pants. Also, you can be unsworded. It's bad, but not as bad as being unpantsed.) Advanced Pantaloonia Plans Here's a quick overview of the improvements: Dramatically reduced scale Suggested moves Regular update day (MONDAY) More interesting results than dead/not dead Random tables for controlled chaos Campaign rules Randomedes Vox Populi for people who want to try playing but don't want to commit to their own character Dramatically reduced scale Instead of controlling multiple big squads against dozens and dozens of enemies, each player controls a single Knight who is followed everywhere by between 1 and 3 sidekicks. For example, a cavalier and his squire, ...